Form feet and legs. Form arms and body.

And I’ll form the head.

Review: Dark Sector

Posted by rapaleeman on April 1, 2008

To add to this blog, I will be putting in random reviews on video games, movies, tv shows, music, or whatever else I feel may need a review. I think this will allow me to expand upon this blog and its’ seemingly random nature, by giving it a little structure.

Anyway, on with the review.

Dark Sector by D3 publishing (you know they guys that brought you Pariah for the Xbox) finally hit shelves last week and after playing through the game along with a few hours of the multiplayer I think it is time for a review.

Dark Sector was the first game announced for the next generation consoles (the PS3 and the Xbox Next, now the 360). It has been in the works for over four years and the final product could use a little more work. Not that it is bad or terrible, since it is actually very good, but there were some things that could be fleshed out.

For one the story is almost non-existent. After the amazing black and white (yep you read that right) prologue mission, the story pretty much goes away. I think that is part of the reason the game is so short. Nothing is fleshed out, or even expanded on making the “big reveals” towards the end of the game feel lackluster and tacked on. I mean seriously, throughout the ten chapters not much is explained about the virus, the knight thing trying to kill you, or the main guy Messner and his reasons for wanting to pull all of the zombies towards this vault, which in turn I have no clue exactly what it is. All I know is that as Hayden (voiced by the awesome Michael Rosenbaum) I have to get to this vault, stop the bad guys (and good guys), and kill everyone/thing that gets in the way. Oh, did I mention this game is actually pretty good (it’s coming).

The second issue is two-fold. For one the game is too short and the other is that the bosses are a pain in the ass. There is zero hint that you are “doing it right” making them extremely difficult, even though they are actually pretty easy on practice. This is where length comes into play. I beat the game in a little over five hours, but I spent a ton of time dying at three of the five(if memory serves) bosses. They aren’t overly difficult as I said. but the specific ways you have to beat them, no matter how creative, are quite annoying. I think D3 did that to increase the length of the game. A little one-liner, or on-screen text would have been an easy solution.

Finally, the multiplayer is terrible. The two modes are terrible and to be honest I thought they were crap. One is an everyone hunt down the Hayden and the other is two teams with two Haydens that kill each other. Simple and really boring since everyone online acts like an adolescent that just discovered the f-bomb and racism and feel the need to distribute that particular ideology to everyone. Not my cup of tea, but the modes did have potential. At least a different idea than some other games I’ll give them that.

Did I mention this game is great. Graphics are top-notch trespassing on Gears of War and Uncharted territory. Everything looks great and runs relatively smooth besides a tad bit of clipping, but it doesn’t really hinder or ruin anything. Control is spot on with a mix of Resident Evil 4 and Gears. I also like that D3 took the vault function and gave it its own button. No longer having to press your back to something to vault is a blessing.

Now for the best part: death frisbee. Yes, you read that correctly. Hayden gets infected with the virus at the end of the prologue and gets the best gift a virus can give. A glaive. This thing, think the glaive from Blade combined with a frisbee is the best weapon in the game. You can use it to dismember people and even relieve an enemy of their head should you see fit. That along with the some of the other abilities you get (I’ll leave those unrevealed at this juncture) make you the ultimate badass. Plus the cool suit you get at the end that looks like the one from the original trailer is sweet.

Not only do you have the glaive, but you also have access to some pretty powerful weapons. While utilizing the glaive, you can have a single-handed weapon in your left hand to dual wield. You start with a pistol but can upgrade to a burst pistol, machine pistol, magnum, or even a double barrel shotgun. You can also have a two-handed weapon consisting of an AK-47 style rifle, a stockless shotgun, a full on Spas 12 shotgun, or a G36 lookalike. Not only that, but you can also upgrade each weapon with stuff like more firepower, clip capacity, and tings of that nature. The only issue is you won’t have enough dough to buy/try every weapon on the first play through and since your save games don’t carry over, you start from scratch the next time. Not a deal breaker but an annoyance.

The sound is also top-notch. As previously mentioned, Michael Rosenbaum is awesome as Hayden and plays him perfectly. Everyone else in the game also does a great job. Very surprising. The music is cool as well kicking up at the right times. Made it feel like a faster paced Resident Evil 4.

I know I dissed this game pretty hard and for that misconception I am truly sorry. This game is awesome. Definately recommended, but the few flaws are noticeable and needed to be said. I was really looking forward to this title. Maybe that’s why I was a tad pissed at the lack of polish and extras. I mean hell four years. I expect perfection dammit.

Anyway buy it if you got the extra scratch. Worth every penny even though it is a tad short.  Definate must play though.


Oh, more on the ratings scale later.


One Response to “Review: Dark Sector”

  1. Thanks for sharing so significative article with us. I agree with your idea competely.I am looking forward to another great article from you.

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