Form feet and legs. Form arms and body.

And I’ll form the head.

Review: Metal Gear Solid 4: Guns Of The Patriots

Posted by rapaleeman on June 25, 2008

Never have I said a game was perfect.  Never.  Until now.

MGS4 is one of those titles that needs to be experienced.  Whether you like the series or not.  Whether you have kept up with the story or are a die hard fan.  This game is worth every penny and is flatout the best game on the PS3 if not on any system right now.

I’ll start with the easy.  The graphics are superb.  This game looks like Final Fantasy: Advent Children the movie.  Both in cutscenes and out.  The transisitons are smooth and the whole game looks amazing.  There are a few dips in frame-rate, but to me it looks too good to even care.  The slowdown lets you see what is actually blowing up and how good it looks.  The game looks beautiful and not just the Beauty and the Beast Corp of women badguys (or is that badgirls).

The characters, environments, vehicles, and weapons all look gorgeous.  The animations as well look great and there are only a few instances of issues and that is mostly because I have played through the game 3 times now.  I didn’t notice any of these issues the first time through.

The other thing is voice acting.  Amazing and 100% percent believable.  David Haytor embraces Snake and even though he is “older” in the game, he has the same attitude and style of delivery the series has always been known for.  The only bad in the voice acting is some of the awkward lines being delivered, but they aren’t bad enough or stick around long enough to get annoying.

The gameplay has changed.  Thank you Hideo Kojima.  You can now aim and view the game in 3rd person and not that stupid over the head crap.  The new camera involves you and brings you into the warzone.  The first chapter has a few “oh shit” moments and thanks to the camera and shooting mechanics you are there.  The dirt, dust, and blood that appears there make the difference and just complete the package.  Atmosphere is great.  You feel the tension when you are caught.

The story is where the game makes it name.  The Metal Gear series has always been about these stories that are somewhat out there, yet believable.  Same rules apply here and it is a great story.  If you have been following the series, then the loose ends are all tied up here.  The game left me with only one or two questions.  All of the storylines, characters, and events from the past are represented here and totally explained in typical MGS style.  Long and exponentially.

Which leads me to my only gripe.  The cutscenes.  They are long!!!  They range from a couple of minutes to damn near an hour and a half.  Some of them could have been shortened or spaced out better, but overall the story that is told is told well and excellently crafted.  Even if you have only vaguely followed the series, you will get most of it.  I still wished for a few more gameplay moments at times though.

Well one more gripe.  Loading/installing.  It does it between every act.  Not terrible considering what you end up seeing on screen, but it is annoying on your third playthrough.

Some final thoughts are of the great references and moments in the game.  They make the whole process bearable.  Everything from Johnny Sazaki from MGS, Meryl, Big Boss, The Boss, Ocelot, Otacon, and all of the little boss fights and references you’ll find.  One fight features a return from Psycho Mantis and the whole way you beat him (well her) is just great.  There are so many references to the first game it made it that much better.  The music at places and the entire fourth act is total fanfare.  There is even a really neat dream sequence with a recreation… … well, I’m not telling.  Plus the final Snake Versus Liquid fight (you knew it had to happen) is just breath taking.  You need to experience this game.

This game is just great.  Highly Recommend it.  How could I not.  Even with the minor flaws, the game is still perfect in my eyes.  Never have I experienced a title so thought out, polished, and just finished.



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