Form feet and legs. Form arms and body.

And I’ll form the head.

skate. 2 be upon us

Posted by rapaleeman on January 9, 2009

So I got home and fired up the demo.  Hot damn it is pretty beast, my impressions below.

First off, for a demo, the create-a-skater is fan-fucking-tastic.  The face is limited, but everything else is amazing.  The hats look great.  The clothes actually fit right.  The model of the character is good, and the clothing has a hell of a lot more variety than before.  Thank you BlackBox.

After the initial little video of your CAS guy which looks just like the opening CG from Tony Hawk’s Project 8 (yeah I know, weird) you have to do a little mission to get to Slappy’s.  Once there the game opens up and as you complete objectives you get some more time.  Not much though since after completing everything the most I have ever had was like 9 minutes and some change.

Now, before I touch on graphics lets talk the skating and walking.  Yes there is walking now and while I really appreciate the details of walking up and down stairs (it looks completely convincing) the guy (or girl) moves like a damn tank.  Like almost as bad as the first Resident Evil game.  I’m glad it is there, but it kinda stinks.  A minor gripe that makes moving the objects (which works suprisingly well) a pain at times.

So this is a skating game.  How be the skating?  Great as expected.  The game is a little off timing wise, but that is due to the 60 frames-per-second and the slight tweaks in the physics.  The character moves faster in the tricks, yet it seems slower (weird, but that is how I describe it so whatever).  The animations are all top notch and the stupid bail animations are gone.  The new ones look convincing enough (the hall of meat logo at the bottom is a little much after every bail though) and actually make the game that much more realistic.

The control scheme for the most part has not changed, however, using the A/X buttons in conjunctions with the right stick and the grabs is a little awkward at first, but I’ll be damned if it doesn’t work.  Very intuitive.  I have been doing my favorite trick, the Airwalk, with complete consistency.   They seem kinda sketchy on paper, but they work.  The bonelesses are cool little tricks for a ton of style, and so are the no complys but those are a bitch to pull off.  Look cool but timing is hard.

The lip tricks that are new are simple to pull off and work as advertised.  Same with the Judo plant that, while a little tricky to time is really cool and definately a great addition.  Plus you can grab while you are grinding.  Nice.

Overall control-wise, the game is perfect really.  Everything feels the way it should.  The harder tricks in reality are hard here as well.  Plus I like how it sorta mimics how you do it reality.  Good touches and with the super smooth frame rate, it looks amazing in motion.

Now the graphics, besides the kick ass character models, are really good as well.  The overall look of the game is a little flashier than I expected, but it looks good.  Everything really pops and really impress me.  The cuts and marks on your arms and clothing is amazing and very realistic. The details like  that are all over the place.

The pros look pretty good.  I can definately pick them out.  Especially Koston who looked like he was popping out of a Berrics video.  Same with Reda who, despite the weird chin (he is a little chub chub) looks great too.

Overall, the game seems to be winner.  It will no doubt sell, but I am glad that things were addressed and fixed.  I am still a little worried about the story which kinda seems lame, but as long as it keeps the same laid back attitude (not sure about that) then the game will be Winner in my book. 

The game is great in the main place that matters though, control.  Still spot on and any fan of the series, despite having to relearn some timing, will have a blast.  My only complaints above are very minor and really about non-skating things that have very little impact over the entire game.

It seems weird that the game isn’t perfect, but doubling the bag of tricks, fixing the CAS, and creating a sequel to one of my favorite games of 2007 is no easy task.  BlackBox did it however and again, despite the little issues this game is a must purchase.


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