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Archive for the ‘Video Games’ Category

Review: X-Men Origins: Wolverine (Xbox 360)

Posted by rapaleeman on May 5, 2009

Quick preface.  The movie wasn’t the biggest disaster in the world but it pretty much sucked so I was expecting complete garbage for this game.  Damn was I wrong.  This game is fucking awesome!!!  Period.  The little glitches and such that plague the game are disappointing but really the game itself is just great. 

I usually start with the good, but I’ll get the bad out of the way real quick since well, there isn’t much.  The biggest flaws in the game are in presentation.  Some of the textures and graphics look really low-res (epsecially in the indoor environments). 

Also there are several little glitches that cause you to restore a checkpoint.  During a few fights there is a cutscene that plays or what have you, and the game will not move Wolverine to the right mark causing you get stuck in the environment.  I mention this since it happened to me several times (stupid Sabretooth fight).  Also I got stuck behind a few walls and fell through the earth a couple of times forcing a reload.

And the story, while told better than the movie, is weirdly paced.  The beginning is slow as hell and convoluted using flashbacks to Africa to tell the background of Wolvie getting pissed off at Col. Striker and such.  Once you meet the Sentinals it picks up significantly.  Oh yeah there are Sentinals and a couple of really stupid boss fights.

And that’s it for the bad stuff.  Really.  The rest of the game is pure awesome.  First Wolverine is a badass.  Other than a really short stealth section (which isn’t bad actually) you will be clawing the living shit out of everthing.  Yes the game is rated M for Mature and holy crap does it deserve the rating. 

Dismembering,  massive amounts of blood, decapitations,  and slo-mo stabs through the chest are the norm and are plentiful throughout this 10+ hour adventure.  Yes over 10 hours my first playthrough.  Some of the attacks are just brutal and you feel really powerful as the Wolvie.  Just as the character should be portrayed.

Once you learn the lunge (which is really early) you will be jumping straight into combat all the time.  Wolvie is damn near indestructible and it is really hard to die.  This isn’t a complaint since the game is so fun.  The combat is successful and lunging and attacking NEVER gets old.  EVER.  It is fun as crap just beating the living piss out of everything.

There is a tad too much platforming but then again it is a mild distraction from the killing spree of justice that Wolvie dispenses.  There is an on rails shooting section that is cool and a neat shooting gallery section with a Sentinal hand that was interesting.

Now the boss fights, those are another story.  Most are pretty good.  The Sabretooth fight is good, same with all of the other mutants/baddies.  I liked them.  The only ones that kinda stunk are the weird monsters that pop up in africa.  I know, WTF is what you’ll be saying when you see the fire monster.

The voice acting is good with Hugh Jackman being on point most of the time.  The others aren’t bad, though I can’t tell if they are the actors from the movie.  I don’t think so but I could be wrong.  I think Liev is the Tooth but reall hard to tell overall since this is a Wolvie game.

Finnally we get to the graphics.  The CG cutscenes look really good except for Wolvie who does not look like Jackman in those.  Weird.  The realtime cutscenes and ingame Wolverine look really good though.  The realtime regeneration of Wolvie as he gets shot, beaten, and stabbed is amazing and really cool.  It is awesome to see a hole in the middle of his stomach and then watch it close up in real time. 

Also the blood, while comical (no pun intended) at times is well done overall and the same with the dismembering badguys.  They scream and flail around as they die.  Sometimes with no arms or legs.  Funny as hell.

So should you buy this game?  If you like God of War, X-Men, Wolverine, or kicking the living shit out of people then yes.  The little bugs/glitches don’t mar the experience as much as other reviews would lead you to believe and while the game is contrived and generally rather simple in terms of depth, it is fun as hell and true to the character.  There are a ton of combos and I was never bored.  This is the ultimate Wolverine simulator.

HIGHLY RECOMMENDED

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Review: skate.2 (Xbox 360)

Posted by rapaleeman on January 30, 2009

Here it is.  The biggest skateboarding game surprise has finally received a sequel.  How is it?

So I’ve had the original game since launch.  I love it.  The Flick-It control scheme, the realistic physics, the ideology behind the game, everything.  How do you improve upon perfection?  You add more shit.  You leave the perfect things alone and you fix the bugs, glitches, and little design flaws.  Unfortunately EA and Black Box only got part of the memo.

Let’s start with the bad.  The 60 frames per second that was promised functions sometimes, but stutters quite a bit.  Noticeable frame rate hits occur (especially downtown or when other skaters are online) that usually eff up your line/trick/overall flow.  With that the graphics are just weird.  They are overly bright and in certain sections of the city get really annoying (as well as the noticeable pop-in).  The city has this surreal feeling that wasn’t present in the original game.  Kinda like how Need For Speed Underground was a little off, so is this in terms of feel.  Plus there are some pretty low-resolution textures in places that should be.

Next Black Box decided to slow down the skaters and tweak the physics.  This means you need to hold a trick longer on the stick, move faster yourself, and overall change up your game.  Not a hard thing to get used to, but it seems to me they just crammed as much shit into the control scheme as they could.  I still prefer this to the archaic press “X” to kickflip, but there will hopefully be a compromise for the next game.  Pressing X or A to one-foot air tricks, is a little weird and very awkward.

Next is the Career mode.  In order to make things easier they made the film challenges mostly optional and you only really have to play the game of s.k.a.t.e. twice in the career.  First the actual career challenges.  They come in two varieties.  Easy as hell or hard as shit.  No in between.  The game of s.k.a.t.e. against Eric Koston and Mike Carroll is fucking broken and some of the other challenges require such specific timing that the control scheme is not made for that it is just unfair at times (looking at you basketball court).

To make things worse, the descriptions of the challenges and what to do next is so cryptic that I didn’t realize I had to find pools and drain them in order to continue the Thrasher magazine goals, or even understand how to get sponsors.  It just happens.  Plus some of the other challenges have you doing tricks in places that are not set up for them.  I understand the idea is make you feel like a real skater and deal with what you got, but when you have to land in a specific spot just to make an ollie and there is a ledge there, things can get really frustrating.

Finally, my last thing in this ongoing bitchfest (yes the good points are coming and there are plenty) is the city.  It is supposed to be a greatest hits of sorts from the first game, but overall it sucks.  The city feels like a corridor shooter in a city with a fake sky.  Like Doom or Duke Nukem.  There just are not a lot of open areas as before (probably to keep the frame rate up).

This leads to my first in the long list of good points, the skate parks.  Where the city itself really does suck, the skate parks are fucking amazing.  The Mega Compound has been revamped and is just perfect.  The Plan B warehouse has done some steroids and became the amazing Training Facility (with your board sponsors flags all over the place which is a nice touch).  Goofy Versus Regular (GVR) is a nice addition and sweet little area.  My new favorite is the Monster Clubhouse.  Despite the obvious branding (but their energy drinks rock so it is ok) the area is like an outdoor arena that is setup for competition (like the Dew Cup).  It has just enough crazy halfpipes added in the realism that it makes amazing.  The only place that is a letdown is the San Van Arena.  Gone is the X-Games of the past (which was awesome) and in is a weird amalgam of the mega ramp and a roller coaster.  Can’t describe it any other way.

Next is the ability to walk.  Yes it looks like shit and is a little awkward but thank you EA and Black Box.  Now I can walk up the effin stairs.  With this comes ability to use the force to retrieve the board which I am not that upset with as a lot of others are.  I think it looks cool.

Here is a good place to talk about the controls.  Once you get accustomed to the timing, the controls work quite well.  This is not a button masher or a game you can just flail away at the stick and hope for happiness.  In order to pull off good looking one foot/no foot grabs you need to plan out your runs.  Most require a combination of the right stick and shoulder buttons along with the A, X, or buttons after you have flicked the right stick to ollie.  Got that?  Check the trick book.  It is more intuitive than you may believe and you will be doing my favorite, Airwalks, in no time.  You can also hippie jump, caveman, foot plant,  no Comply, boneless, and use the grab the world button to do other tricks.

WTF?  Grab the world?  Yeah the RB button is now the grab the world button.  You can skitch cars with it, invert on QPs, and even move stuff.  Once off the board you can move realistic things (picnic tables, rails, ramps, those sorts of things) to set up new lines and even set up your own little Own the Spot challenge.  Once done you can then upload that shit online and challenge your friends.

Had enough?  Need more? Ok.

Once you finish the admittedly short and really frustrating career mode you can venture online.  The normal freeskate is back as well as online own the spots, but now you have freeskate activities.  Like Burnout Paradise (speaking of which, why the fuck are there Paradise City billboards all over this game?) you can initiate a ton of events wherever and whenever you want.  Some are easy fun, others a pain in the ass as well (having 6 people do one grind at the same time is fun.  Yeah right). 

Let us not forget the death races (which are a lot easier in the career mode this time around) or the new Hall of Meat challenges.  The HoM challenges are kinda annoying since they pop up EVERY time you bail.

Oh and the create-a-skater doesn’t suck anymore.  You can be a chick for one and the hair actually looks like hair.  Plus the hats look good (headphone options and different ways to wear them FTW) as well as the way everything just fits on the skater.  No longer do you feel like a set of clothes with a head. 

This also translates to the fact that the skater now takes battle damage as you wreck yourself on spots.  Same with the clothes and the board.  This along with the awesome new bails (which look pretty convincing for the most part) and the excellent animation system make for a pretty game to use the replay system with.

For that you get 90 seconds total.  Infinite clips that add up to 90 seconds.  Replay options are stinted (Filmer Pack is available, I got it and will touch on it next week afte rI mess with it over the weekend)  but for the most part editing is easy and checking out replays of your conquests and failures is a definite win.

So what is the final verdict.  Well if you read the cons they were all pretty big.  With that said the good definitely outweighs the bad here.  I am more pissed off that the little bugs were not fixed than I am about anything else, but since the skate parks are so great and the new tricks are actually awesome (though not necessary) I gotta give this a HIGHLY RECOMMENDED.  Not to mention my new obsession in the replay mechanic and I can see myself playing this game until skate.3 comes out.  So while this may be just skate. 1.5, it is a definite must buy for any skate fan.

HIGHLY RECOMMENDED

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skate. 2 be upon us

Posted by rapaleeman on January 9, 2009

So I got home and fired up the demo.  Hot damn it is pretty beast, my impressions below.

First off, for a demo, the create-a-skater is fan-fucking-tastic.  The face is limited, but everything else is amazing.  The hats look great.  The clothes actually fit right.  The model of the character is good, and the clothing has a hell of a lot more variety than before.  Thank you BlackBox.

After the initial little video of your CAS guy which looks just like the opening CG from Tony Hawk’s Project 8 (yeah I know, weird) you have to do a little mission to get to Slappy’s.  Once there the game opens up and as you complete objectives you get some more time.  Not much though since after completing everything the most I have ever had was like 9 minutes and some change.

Now, before I touch on graphics lets talk the skating and walking.  Yes there is walking now and while I really appreciate the details of walking up and down stairs (it looks completely convincing) the guy (or girl) moves like a damn tank.  Like almost as bad as the first Resident Evil game.  I’m glad it is there, but it kinda stinks.  A minor gripe that makes moving the objects (which works suprisingly well) a pain at times.

So this is a skating game.  How be the skating?  Great as expected.  The game is a little off timing wise, but that is due to the 60 frames-per-second and the slight tweaks in the physics.  The character moves faster in the tricks, yet it seems slower (weird, but that is how I describe it so whatever).  The animations are all top notch and the stupid bail animations are gone.  The new ones look convincing enough (the hall of meat logo at the bottom is a little much after every bail though) and actually make the game that much more realistic.

The control scheme for the most part has not changed, however, using the A/X buttons in conjunctions with the right stick and the grabs is a little awkward at first, but I’ll be damned if it doesn’t work.  Very intuitive.  I have been doing my favorite trick, the Airwalk, with complete consistency.   They seem kinda sketchy on paper, but they work.  The bonelesses are cool little tricks for a ton of style, and so are the no complys but those are a bitch to pull off.  Look cool but timing is hard.

The lip tricks that are new are simple to pull off and work as advertised.  Same with the Judo plant that, while a little tricky to time is really cool and definately a great addition.  Plus you can grab while you are grinding.  Nice.

Overall control-wise, the game is perfect really.  Everything feels the way it should.  The harder tricks in reality are hard here as well.  Plus I like how it sorta mimics how you do it reality.  Good touches and with the super smooth frame rate, it looks amazing in motion.

Now the graphics, besides the kick ass character models, are really good as well.  The overall look of the game is a little flashier than I expected, but it looks good.  Everything really pops and really impress me.  The cuts and marks on your arms and clothing is amazing and very realistic. The details like  that are all over the place.

The pros look pretty good.  I can definately pick them out.  Especially Koston who looked like he was popping out of a Berrics video.  Same with Reda who, despite the weird chin (he is a little chub chub) looks great too.

Overall, the game seems to be winner.  It will no doubt sell, but I am glad that things were addressed and fixed.  I am still a little worried about the story which kinda seems lame, but as long as it keeps the same laid back attitude (not sure about that) then the game will be Winner in my book. 

The game is great in the main place that matters though, control.  Still spot on and any fan of the series, despite having to relearn some timing, will have a blast.  My only complaints above are very minor and really about non-skating things that have very little impact over the entire game.

It seems weird that the game isn’t perfect, but doubling the bag of tricks, fixing the CAS, and creating a sequel to one of my favorite games of 2007 is no easy task.  BlackBox did it however and again, despite the little issues this game is a must purchase.

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Random: 08/21

Posted by rapaleeman on August 21, 2008

Well, been a while since I did a random and I kinda need to.  So let me blow my load here and give yall some of my knowledge.

First up is the word “knowledge”.  Come to find out if you ask a gang member what their “knowledge” is they tell you who they are, where they been, wrapsheet, and particulars.  Interesting fact. 

I really want a pair of Heely’s to roll around in my office.  I know they are kiddy, but really it would be cool.  We have some really long hallways and to “heel” down them would be sweet.  True they are kinda childish, but really who doesn’t think it would be cool.  Anybody?  Anybody?  Screw you guys, it would be sweet.

Anyway, I just bought Mass Effect for the 360.  Got it on sale.  I really wanted Too Human but due to a lack in fundage couldn’t afford a full priced title.  I really needed something after the letdown of Soul Calibur IV.  I doubt I’ll ever play that crap again and EBGames only want to give me $30 bucks for it.  Screw that noise.  It cost me $60 dude.

I did pick up a few DVDs for cheap and am watching some of those.  I watched Birds of Prey and honestly it was a lot better than I actually remember it.  Good show.  The new music is ok too (except for the final fight, it needed t.a.t.u. in there).  Got and watched Fastlane too.  Great show as well and the music wasn’t a huge deal except for the theme song and it was missing “I Wanna Be Sedated” by The Ramones in one of the episodes.  The other missing music wasn’t a big deal.

Shwayze had an album drop on Tuesday and it is just really good.  Rap, acoustic, folk, and good ol’ California Pop mixed in is a great combination.  Highly recommend everyone go and buy.  NOW!!!

Hawthorne Heights new album “Fragile Future” came out too and it is just ok.  They lost quite a bit when their other vocalist/guitarist died.  The problem is that they still write the songs as if he is still alive and singing with them.  The problem that is created is that the music is just a really whiny guy singing and a ton of blank spots where there should be screaming.  No contrast in music that really needs it.  The songs though are actually well done, and well written.  Just the delivery and a musician is only as good as the delivery.

Final thought is that the Sidekick LX actually has a screen protector on it out of the box.  Thank you Sharp/T-Mob.

That about does it.  I’m tired and really want to go home.  Watch Burn Notice and Flashpoint on tonight.  Both really good shows.

End Transmission

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Review: Soul Calibur IV (Xbox 360)

Posted by rapaleeman on August 20, 2008

So I finally decided to spend some money and get a new game.  I was really bored and skate. is getting old though I still play it online.  I decided to buy the new Soul Calibur game since I loved the originals and the last one I played (number 2) stayed in my system for months.  Well, not this one.

I rarely make a bad decision when it comes to games and this wasn’t a bad decision, just a hasty one.  I wanted a fighting game and with the added Star Wars characters this seemed to be the perfect game.  It’s not, though not a bad game by any means.  Mainly stale.  Read on if you will.

So I fired up SC4 and started to battle.  I realized the same tactics and button mashing tricks from the past worked again here and that the same unbalanced characters were back.  Kilik is a tad slower, but considering how strong he is, he staggers almost any opponent damn near every hit.  Same can be said about many other characters, though Maxi is a weak tool now.  Yoda, a cool bonus character is broken.  He can’t be grabbed and honestly has terrible combos, though his force powers are pretty good.  Same with The Apprentice from the new Star Wars: The Force Unleashed game (demo coming tomorrow, yeah!!!!).  He is a little more balanced but is just Mitsurugi with a new skin and style with a little bit of force thrown in.

Anyway, as you can tell the characters are the same.  I wasn’t too happy, but at least I don’t have to relearn the entire game.  The characters do look great.  Gorgeous graphics and little to no aliasing.  Background are pretty and actually believable in terms of settings within the Soul Calibur world.  Though the chesticles on most of the female fighters are way too big to be effective in combat and cause a few of the fighters to be horribly misproportional.  But I digress.

The story mode is short.  5 fights.  That’s it.  Arcade mode is short.  8 fights.  That’s it.  The biggies are the online fighting and the tower.  To start the tower is lame.  You can customize your character, but really it is just a different  skin on one of the others and not being able to create a custom Jedi is bullshit.  The online play is absolutely phenomenal though.  Almost no lag, full voice, and other than the spammers and people who only pick the same damn fighters it is great.  Good community too.  Not like Halo or Gears where it is a ton of little kids.  I think the average age is more like 16 instead of 12. 

I’m not going to drag this on anymore.  The game is good.  It is just really the same as the other incarnations and really the Star Wars characters are a desperate gimmick that I think I sorta fell for.  Not ashamed or pissed off since I’m going to continue to play online, but really this game isn’t worth $60 of my hard earned money.  Look for a price drop soon.

INDIFFERENT

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